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- Hi all,
-
- Here's the first version of Phil's chain-gun animation for BM - rendered using
- POV-Ray v3.00.
-
- Believe it or not, the reflection-blur was achieved using adaptive supersampling
- and microtextured bump-maps (1000 bumps per pixel!). POV is not really supposed to
- do that, but there's Phil for you. Lock 'im up! :)
-
- The graphics are in FLH 16-bit Flic format, so you'll need Apex [ :) ].
-
- Could somebody with Apex please dice it up into nice portable TGA's or something
- (for the benefit of others), and plonk them on the FTP sites? Would be helpful...
-
- There are only a few frames, and it's rendered way too big - but the final version
- can have as many frames as we need (the wonders of raytracing eh?).
-
- Phil is now working on a super-chaingun (aka super-nailgun from Quake), and some
- other new weapons. Will upload as I get them.
-
- Doug.
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